Aton's Portfolio

Project Image

UnRooted

Start Date: september 2024

Project Length: 40 hours

Team Size: 4 members

My Role: Visual design and 3D modeling

Used Tools: Clip Studio Paint, Photoshop, Unity and blender

Description:Due to most of the general information about the game being detailed on its main page, all the images, and synopsis can be found there. This game was more thoroughly planned compared to the previous game jam I participated in, and the final result reflects that improvement visually. I created all the models and textures for the game, aiming for a PS1-inspired aesthetic. The enemy models were designed in a classic PS1 style, with separate pieces animated through simple rotations and movements along their axes. Some textures were hand-crafted, while others were adapted from real-world images, such as the tree bark texture. After completing the base game for the jam, the team continued to develop it, implementing quality-of-life improvements and enhancing the visuals. During this phase, I maintained my original responsibilities from the jam and contributed minor coding, such as programming the helicopters that periodically pass overhead.

UnRooted Game Page

Rendered Video Trailer