Start Date: february 2024
Project Length: 40 hours
Team Size: 3 members
My Role: Visual design and 3D modeling
Used Tools: Clip Studio Paint, Photoshop, After Effects, Unity and blender
Description:Due to most of the general information about the game being detailed on its main page, all the images, and synopsis can be found there. As for my contributions, this project marked my first-ever Game Jam experience, and I have to admit I was a little nervous going into it. Despite the intense pressure (and the sleepless nights that followed), I genuinely enjoyed the process. This was one of the few projects that involved programming where I wasn’t in charge of that aspect. Instead, my main responsibilities included creating most of the visuals, designing the scenario, and producing the game trailer. The Game Jam itself had a unique challenge: new themes were introduced over the course of the two days. The first theme, limited space, inspired the concept of computer screens gradually losing space as pop-ups invaded them. The second theme, organization, led to mechanics involving controlling and deleting the pop-ups. Finally, the theme sex, drugs, and rock and roll was incorporated through content featured in some pop-ups and elements of the scenario, such as the lit cigar that emits smoke. It was an exciting and rewarding experience, and it certainly won’t be the last time I participate in a Game Jam!
JailBreaker Game Page